Games - Lead Roles
Hook Up: The Game
Hook Up is a visual novel set in a dating app. It was created as part of my Master's during 2021 and was released on mobile in June 2022. My responsibilities included:
Overseeing development from ideation to launch.
Managing a team of 3 developers.
Game design, narrative design, UX/UI design, programming, business development.
Barely There is an absurdist horror walking sim for PC. It was created as part of my Master's and was showcased at IGF 2021. My responsibilities included:
Co-designing the game with Astradur "Ace" Larusson.
Coordinating a team of six people spanning two countries.
Designing and implementing the narrative.
Overseeing dialogue recording and implementation.
Implementing a mini-game.
Games - Support Roles
Zellige: The Tilemaker of Grenada
I designed the UI screens to highlight the game’s Andalusian aesthetic and to allow the player to transition seamlessly between the 2D and 3D gameplay.
I worked with the designer to help streamline the user interaction for the tile making mechanic.
MCV/Develop 30 Under 30 2022
The GameHers Awards 2022- Mobile Game of the Year Award - Finalist (Hook Up)
IGF 2022 Student Game Awards - Honourable Mention (Hook Up)
Indigo Awards 2022 - Honourable Mention (Hook Up)
The Big Indie Pitch 2022 - Winner (Hook Up)
BAFTA Prince William Scholarship 2020
Games Design - The National Film and Television School
Master's Degree (2020-2022)
French with Italian - University of Warwick
Batchelor's Degree (2015-2019)
Games design, programming (C#), narrative design, narrative systems design, UX/UI design, project management, business development, QA.
Pitching, empathetic listening, networking, research, creative problem solving.
Unity, FMOD, Adobe Suite, CSP, Inky, Twine 2, Yarn Spinner, Maya, Trello, Hack’n’Plan.
Languages - French (C1), Italian (B1), Spanish (B1)
Sports - Kickboxing (Black Belt), Bouldering, Running
Interests - Theology/Philosophy, Art History