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Barely There

Games Design/ Narrative Design/ Programming/ Cinematics Design

The Game:

There are four dead bodies in the wood and you have to take care of them. 

Barely There is a walking sim in which you play as a mysterious narrator hiding dead bodies. As you interact with the environment you learn more about your character and the events leading up to these deaths. Check out the website here.

The Team:

Sophie Artemigi, Game Design
Ace Larusson, Games Design
Jonas Grannes, Sound Design
Diego Hernandes Espana Cadena, Dialogue Editing
Samuel Rapley, Music
Ashkan Dabbagh, Producer

Achievements:

Coordinating an international design team

Representing the game at indie events

Scoping the game to make it in just over a month

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