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Gravity Commando is a first person shooter that allows the player to switch between gravitational planes. It was designed and developed by Alexis Martineau.
Alexis and I worked together as narrative designers on this project. The aim was to create a story full of 80's retro-futuristic action that would show off the game's core mechanics. We created the story of Josh, a young robotics wizz, obsessed with avenging his father's murder. Find out more about the game by following @GravityCommando on Twitter and Instagram.
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